![]() And it only gets more complicated from there, like in real life. Like when you get to your teens, along with the usual life experiences, you can try relationships, High School experiences, risks, and even get yourself a job. I played all the way through, and trust me, it takes at least 45 minutes to an hour.Īs you get older, you have more choices to try. ![]() The younger you start (from birth even!), the longer the game. This lets you decide how long your game is. Once that is done, you can choose a life-stage to begin in. Alter Ego indeed! You can actually create a new you fairly accurately just by answering a bunch of questions. Instead of letting you live a new life as a super-hero, or a dungeon-crawling dwarf, it lets you replay your life as a normal person. This is a very novel approach for a game. It's an individual and unusual basis for a game, but it all hangs together due to the variety, humour and obvious validity of the outcomes. You can choose a degree and a career path, anything from entrepreneur to scientist, save lives, take up interesting hobbies, and have the marriage of your dreams. Also, the game code assumes that your parents were together in your childhood, and that you are heterosexual (needless to say, the author of an online remake of the game gets many requests to add this feature).Īlthough some of the dialogue did make me chuckle, other sections are cringe-worthy and cloying.Īn adventure game of sorts, Alter Ego puts you into a simulation of real life, and gives you all the key choices to make. As the game progresses there are no political or social changes, the whizz-bang car or computer you've bought doesn't depreciate in value, and this limits the range of careers on offer to 'normal' ones. Why run the risk of your wife finding out about an affair if you won't feel anything during the affair? Decisions are easier as well, as there's nothing physiological or tangible riding on them. As the packaging suggests, you can be whoever you want to be. With so many personality factors to decide before the game even starts, each game can be completely different. When attempting to get attention at a service station, you need to be pushy but not too pushy - your record of calmness and expressiveness impact the likely result here. For example, in your career you have the chance of meeting a potentially influential businessman for a drink - any past tendency to abuse alcohol makes a positive outcome less likely, but if your character's vocational strength, confidence and expressiveness are high enough, you might get away with it. Every situation in the game has a myriad of potential outcomes, and the factors which influence the outcome are highly subtle. You can tell that the game's author holds a Psychology PhD.
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